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Checkerboard Cover C.1900 |
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®From trash to treasure, the last hundred years have brought
dramatic changes in the antique world’s concept of value. Folk art, once
frowned upon by snobbish aesthetes, now dominates the market. This, of
course, was not always so, and those early days when the rustic work of
unschooled artists first captured the imagination of visionary collectors
teach an important lesson about market value and inherent value. When
artists Charles Sheeler, Charles Demuth and Yasuo Kuniyoshi, pioneering
folk art collectors in the 1920s, first began seeking out these
curiosities, they were not doing so to make a buck, but because something
about the pieces spoke to them. At this same time, poet William Carlos
Williams adopted “No ideas but in things” as his credo. While he was
thinking in terms of modernist writing, these words have particular
resonance in the antiques world. With so much attention paid to price, age
and progeny, collectors sometimes lose sight of the thing itself; the very
reason they collect in the first place. It is refreshing, from time to
time, to step back and, forgetting the market, see things with fresh eyes.
®It is this approach to looking at pieces, not in terms of market
value and trends, but in terms of their inherent meaning that Missouri
antiques dealer Tim Chambers fell into when asked by friend and collector
Selby Shaver to put together a book featuring Shaver’s collection of
handmade game boards from the late 19th and early 20th
century. No stranger to the business end of the antiques world, Chambers
found himself unable to shake the sense that Shaver’s collection was
larger than all that. “I didn’t fully grasp the magnitude of the
undertaking until I was well into it,” remarks Chambers. “I discovered
there is no simple way to define this remarkable collection.”
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The
self-published book, The Art of the Game, follows none of the
conventions collectors expect from antiques books. Organized by color,
rather than chronology or type, and presented with a clean, spare design,
the book is more a meditation, an object lesson in seeing, than anything
else. It begins simply with the thing, pictures of nearly 200 game boards,
but its resonance is bottomless.
®What makes the game boards in this expansive collection so
compelling is their meaning as folk art, graphic design, and cultural
history. They hearken back to a time remote enough to pique the
imagination, yet similar enough to speak to us today. In order to
understand just what these boards have to say, it is important to keep in
mind the context from which they came, both in terms of gaming and society
at large.
®The final quarter of the 19th century, from which the
earliest of Shaver’s game boards date, marks a unique time in our history.
While mankind has always partaken in social and leisure activities,
industrialization effectively separated work, home, labor and leisure in
way that everyday people had never known. This revolutionary concept of
“free time,” while subtle, was reinforced by a myriad of activities and
destinations vying for people’s time. Though games had been manufactured
in America for over a hundred years, it is no coincidence that large
manufacturers such as McLoughlin Brothers, Parker Brothers and Milton
Bradley blossomed in the late 19th and early 20th
century with unprecedented success.

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